本课题基于声音以声波为传导方式的物理概念,将克拉德尼的声音可视化实验做为理论依据,通过听觉与视觉联动的方式,用音乐可视化的形式向青少年儿童普及有关于声音的物理科学知识。并用具有艺术性的设计表现方式,为青少年儿童提供美学认知。本次设计研究的目的是将抽象的物理概念以具象的方式呈现,使传统物理概念能够从多个维度进行传播,拓展物理科学实验的普及范围。本次研究通过文献研究法、调查研究法、案例分析法等研究方法进行设计理论研究。通过对国内外科技馆衍生品的调查分析,寻找出现阶段在我国科技馆衍生品中存在的问题。提出解决相关问题的可行性创新设计方案,具有针对性的设计本次音乐可视化科普产品。音乐可视化科普产品以克拉尼图形交互体验、音符的可视化设计、乐曲的可视化设计三个层级为产品的主要功能。为使用者建立了解声音的传播方式、响度、振幅等声音物理信息的认知基础。通过音乐按键与屏幕中图像的同步关系,让使用者对声音建立初步的视觉认识。在此基础之上,以音乐为听觉信息源,以艺术性的视觉信息为用户提供趣味性的学习体验。通过认识音高、音调等信息,更进一步构建听觉与视觉的联系。将视觉与听觉纳入到物理科学普及的方式范畴之内,以视觉听觉联动的方式认知抽象的声音物理学科知识。本次设计研究打破了传统以物理实验展示为主的单一声音科普传播方式,从多个维度进行声音物理知识转化,设计出具有趣味性的科技馆衍生产品。延展了科学普及的传播范围,也为科普产品设计发展提供了一定的参考意义与借鉴价值。
This topic is based on the physical concept that sound is transmitted by sound waves, and uses Ernst Florens Friedrich Chladni’s sound visualization experiment as a theoretical basis. Through the linkage of hearing and vision, the physical science knowledge about sound is popularized to young children in the form of music visualization. . And use artistic design expression to provide aesthetic cognition for young children. The purpose of this design research is to present abstract physical concepts in a concrete way, so that traditional physical concepts can be spread from multiple dimensions, and expand the popularization of physical science experiments. This study uses literature research method, survey research method, case analysis method and other research methods to carry out design theory research. Through the investigation and analysis of the derivatives of science and technology museums at home and abroad, find out the problems existing in the derivatives of science and technology museums in our country at the emergence stage. Propose feasible and innovative design solutions to solve related problems, and design this music visualization science popularization product in a targeted manner.Music visualization science popularization products have three levels as the main functions of the product, including the interactive experience of Chladni figures, the visual design of musical notes, and the visual design of music. Establish a cognitive basis for users to understand sound physical information such as sound propagation mode, loudness, and amplitude. Through the synchronous relationship between the music buttons and the images on the screen, the user can establish a preliminary visual understanding of the sound. On this basis, music is used as the source of auditory information and artistic visual information is used to provide users with an interesting learning experience. By recognizing information such as pitch and tone, the connection between hearing and vision is further constructed. Incorporate vision and hearing into the scope of the popularization of physical science, and recognize the abstract knowledge of sound physics in the way of visual and auditory linkage. This design research breaks the traditional single-sound science popularization method based on physical experiment display, transforms sound physics knowledge from multiple dimensions, and designs interesting derivative products of science and technology museums. It extends the scope of dissemination of science popularization, and also provides a certain reference significance and reference value for the design and development of popular science products.