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基于体验式学习模型的文化遗产严肃游戏交互设计研究

Research on the Cultural Heritage Serious Game Interaction Design Based on the Experiential Learning Model

作者:张羽洋
  • 学号
    2019******
  • 学位
    硕士
  • 电子邮箱
    yuy******com
  • 答辩日期
    2022.05.17
  • 导师
    黄维
  • 学科名
    数据科学和信息技术
  • 页码
    70
  • 保密级别
    公开
  • 培养单位
    599 国际研究生院
  • 中文关键词
    体验式学习,严肃游戏,文化遗产教育,游戏化学习,交互设计
  • 英文关键词
    experiential learning, serious games, cultural heritage education, game-based learning, interaction design

摘要

随着科技发展和国民综合素养提高,线上数字文化遗产远程教育在文化普及中发挥着越来越重要的作用。然而现有的文化遗产远程教育主要依赖于模拟博物馆陈列与外源性资料补充,学习者通过走马观花的体验很难建立系统的知识框架,且单向的接受式学习过程缺乏沉浸感与趣味性,逐渐无法满足人们的需求。 本研究在前人的研究基础上提出了一种游戏化体验式学习理论模型,并基于此模型进行了文化遗产严肃游戏交互式学习系统的设计与开发。该系统以三维模型重现名画情境,通过沉浸式的交互叙事情境、多元化的任务机制与意元集群设计促进学习者进行观察反思与概念归纳,运用姿态跟踪、增强现实等多模态的人机交互技术增强学习者对于文化遗产知识的积极建构。 随后,本研究通过用户测试进行理论可行性的验证。通过对照实验探究文化遗产游戏化教育与传统博物馆导览教育的差异性,并结合定量与定性实验数据进行了分析。实验结果表明,基于该模型的设计能够在提升学习者的学习效果、学习体验和学习主动性上产生积极作用。最后,文章对模型和实验提出改进建议,为后续的文化遗产游戏化教育研究提供参考。 本研究的创新点如下: (1)理论与设计创新:融合教育理论中的体验式学习循环模型与游戏理论中的心流设计法则提出了游戏化体验式学习理论模型,并结合DIKW知识体系提出了文化遗产严肃游戏的设计框架。通过上述理论框架搭建了文化遗产虚拟交互应用“梦回南唐宴”,并通过对比实验对模型有效性进行了验证。为国内数字化文化遗产教育领域的理论与应用研究提供实证研究数据参考。 (2)技术与应用创新:通过技术集成创新的方式,探索了多模态人机交互、增强现实等技术在文化遗产教育游戏中的应用。游戏基于Unity3D引擎进行软件开发,以Fungus工具实现多线叙事框架,通过三维重建与AR技术实现文物互动,并利用BlazePose人体姿态估计网络实现了单目RGB相机下的人体动作跟踪与虚拟动画生成,最后通过WebGL发布到云端,为文化遗产教育与多媒体展示领域的未来发展提供更多可能。

The consistent development of technology and the increasing cultural accomplishments of the people have let online digital cultural heritage distance education become an important role in public cultural education. However, the existing cultural heritage distance education facilities mainly relies on museum display simulation and exogenous information supplements. The one-way receptive learning process is lack of interest to most of the people, which makes it difficult for learners to absorb knowledge actively and establish a systematic knowledge framework. Based on the previous research, this study puts forward a theoretical model of experiential learning serious game and builds up the system of a cultural heritage educational serious game. The game reproduces the famous painting The Night Revels of Han Xizai with 3D modeling, promotes learners' observation, reflection and concept induction process through immersive narrative, interactive task mechanism and the chunking strategy. To explore the effect of human-computer interaction on the positive construction of cultural heritage knowledge, study about the application of posture tracking and augmented reality technologies has also been promoted. Then, this study verifies the feasibility of model through a user test. By analyzing the quantitative and qualitative experimental data, the experiment explores the differences between cultural heritage game education and traditional museum guide education. The results show that the design can play a positive role in improving learners' learning effect, study experience and initiative. Finally, some suggestions are put forward for the improvement of the model and experiment, so as to provide reference for the future work. The main innovations of this research are as follows: (1) Theory and Design Innovation: By integrating the experiential learning cycle model in educational theory and the flow design principle in game theory, this research proposes an experiential learning game model, and puts forward the design framework of cultural heritage serious game combined with DIKW hierarchy.?Through the above theoretical framework, the cultural heritage virtual interaction application called Dream Back to the Night Revels of Han is built, and the effectiveness of the model is verified by a user test, which provides data reference for the theoretical and applied research in the field of digital cultural heritage education. (2) Technology and Application Innovation: Through the method of technology integration innovation, the author explores the application of human-computer interaction, augmented reality and other technologies in the cultural heritage educational game. The game is developed by Unity3D, as well as the multi-line narrative framework is realized with a dialogue plug-in named Fungus. The 3D reconstruction and AR technology are used to realize the interaction of cultural relics, while the human body tracking under the RGB camera are realized through the BlazePose human posture estimation network. Finally, it is released to the cloud through WebGL. The research provides more possibilities for the future development of cultural heritage multimedia display.