面向儿童的实体交互是新一代人机交互的前沿领域,学龄前儿童玩具是实体交互系统中庞大而特殊的设计研究对象。学龄前儿童作为信息社会的“原住民”,从出生就沉浸在信息化、智能化的数字世界中。目前,实体交互的研究领域主要关注于如何设计出符合学龄前儿童认知模式的、具有较高可用性、寓教于乐的智能交互玩具。本课题从研究低龄儿童的心理认知因素及游戏行为特征出发,旨在探讨基于实体交互的学龄前儿童玩具设计方法,提出基于实体交互的儿童玩具设计理论模型,并将理论应用于设计实践进一步验证模型的可行性。本课题围绕目标用户4-6岁学龄前儿童展开,采用文献查阅法、案例分析法、多学科交叉研究法、理论验证法等,从实体交互理论内涵出发,引入认知心理学、学龄前儿童教育学、玩具产品设计方法论等。基于这样的研究思路,课题首先从研究学龄前儿童的生理、心理、游戏行为、情感等不同需求层次出发,利用定性与定量的方法采集与分析大量用户数据,构建用户角色模型;其次通过分析现有的适用于实体用户界面的交互模型,结合学龄前儿童玩具设计的交互性原则,提出基于实体交互的学龄前儿童玩具设计模型及产品设计流程;最后通过对学龄前儿童玩具设计实践及方案可用性评估,总结出面向学龄前儿童玩具的实体交互设计模型及创新研究方法,对未来的传统玩具智能化设计提出了设计构想与相应的理论支撑依据。综上所述,本课题的大数据采集研究工作,构建了国内学龄前儿童发展研究数据平台—“Kidsplay”,该数据研究平台从身体发展、心理发展、认知发展、游戏发展等方面全方位采集与分析了学龄前儿童的特征数据,为传统儿童行业传递大数据的价值;同时从用户、交互、产品三个维度构建了基于实体交互的学龄前儿童玩具设计模型,并进一步将理论模型转化为基于实体交互的智能积木玩具—“磁乐看世界”,积木玩具设计的软硬件平台符合学龄前儿童与父母间寓教于乐的需求,也进一步验证了理论交互模型对学龄前儿童玩具设计的可行性。
Children oriented tangible interaction is the frontier of the new generation of human-computer interaction. Preschool children toys are huge and special design objects in the tangible interaction system. Preschool children, as the "Aboriginal people" in the information society, are immersed in the digital world of information and intelligence from birth. At present, the research field of tangible interaction focuses on how to design an intelligent interactive toy that accords with preschool children's cognitive mode, high usability and entertainment. This paper study of young children's psychological factors and behavior characteristics of the game, to explore preschool children's toys design method of tangible interaction based on the proposed theoretical model of children's toys design tangible based on interaction, and the feasibility of theory is applied to the design practice of further validation.The research project focus on 4-6 year old preschool children, using the literature method, case analysis, interdisciplinary research method, theoretical verification method, starting from the introduction of tangible interaction theory connotation, cognitive psychology, preschool education, toy product design methodology etc.. Based on this research idea, we first start from the different needs of preschool children's physiology, psychology, game behavior, emotion and so on. We use qualitative and quantitative methods to collect and analyze a large number of user data and build user role models. Secondly, by analyzing the existing interaction models which are suitable for the tangible user interface, and combining the interaction principle of preschool children's toy design, a pre-school children's toy design model and product design process based on tangible interaction are put forward. Finally, based on the children's toys design and usability evaluation of preschool programs, sums up the pre-school children's toys tangible interaction design models and research methods, the traditional toy intelligent design in the future was put forward and the corresponding theoretical basis.To sum up, the major data collection and research work of this project has established the data platform for the development of preschool children - "Kidsplay" in China. The data research platform collects and analyzes the characteristics data of preschool children from the aspects of physical development, psychological development, cognitive development and game development, so as to transmit the value of big data to traditional children industry. At the same time, the model of preschool children's toy design based on tangible interaction is constructed from three dimensions of user, interaction and product. The theoretical model is transformed into tangible interaction based on intelligent toys - "magnet you see the world", building blocks toy design software and hardware platform with preschool children and parents educational needs, also verifies the theoretical feasibility of the interaction model of preschool children's toys design.